Snail Mail (Screenshot)

You’re a snail with the tedious task of delivering mail through the universe. Your life is made difficult by the fact that you must collet the parcels during your travels, while avoiding salt, aliens, and near-certain death. Sound like you’re kind of fun?

Snail mail features 50 levels increasing in difficulty. The first few are simple to master, the final 5 are a little more tricky. To put things into perspective, I’ve been playing Snail Mail on and off for about two months now. I got to level 46 within the first month. It then two me another week to get to level 50, which I still haven’t been able to finish. I have a friend who completed the game a few weeks ago, so I know it can be done.

Gameplay

Even though there are 50 levels, there’s probably over 100 combinations of tracks. I say that, because if you retry a level, it’s likely that it will have changed from the previous time. It’s usually only minimal changes, but its still enough to keep you alert. So to answer the obvious question – no, delivering mail in the universe through 50 levels is not boring. It’s quite addictive, actually.

Graphics

As the above image show’s, the graphics are of the top end for the iPhone and iPod touch. They’re not outstanding, but they’re perfectly usable for the game. There’s a lot of movement throughout the levels, and every angle is perfectly rendered, leaving little, if any pixelation.

This isn’t an in-depth review. Although it gave you a basic overview of the game and its merits. If you’re not sure whether you like the game, shoot me an email, and I’d be glad to answer any questions. But Snail Mail is a great game. It’s great fun, and easy to pick up and play a few levels at any point. You stay motivated to complete the game, how ever long it’ll take.

One of my favourite purchases from the iTunes App Store. If the thought of Snail Mail intrigues you, it’s a must-have. The full version costs you £1.79, but you can trial the game with Snail Mail Lite.